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Made with Grok Imagine ยท CC0 ยท 26 Sept 2026
Generated from: Character sprite sheet, front view, exactly 2 rows by 3 columns of evenly spaced poses in equal cells, 6 poses total. Row 1 (top) is a 3-pose defensive guard loop; row 2 (bottom) is a 3-pose hit reaction. Style: polished modern anime JRPG sprite sheet, clean cel shading, crisp line art, strong readable silhouette, consistent soft key light from upper left, high detail, original design, no text, no watermark, no logos, no UI. Character (identical in all 6 poses): Alice, original female hero of the NUYDF squad, young woman with an athletic fit build and average height, realistic proportions about 7 heads tall, soft feminine facial features, big brown eyes, light skin, short brown hair in a neat layered short bob framing her face, kind confident level-headed expression with a calm warm smile - not aggressive, not timid, not a child, no chibi proportions, no oversized head, no mannequin. Outfit - the NUYDF combat suit, identical design language to her squadmate Elias: sleek form-fitting futuristic combat suit following the body's contours, athletic and streamlined rather than bulky. Dark charcoal-navy base with lighter gray-blue segmented armored panels across chest, abdomen and sides, reinforced shoulder and chest sections, articulated sleeves with darker joint sections and lighter forearm plating, narrow waist into reinforced hip and upper-thigh panels, tight black-gray legs with armor plating on thighs, knees and shins, small glowing cyan accent light lines along the panel seams with a few magenta and amber detail lights, dark armored boots and gloves, complete hands with visible fingers. Top row - braced guard loop, three poses: a compact defensive stance with both forearms raised and crossed in front of her chest, chin tucked, knees bent and weight low; the three poses are subtle variations of this one guard pose (slight breathing and small weight shift) and must stay clearly a braced, composed, defensive guard. Bottom row - hit reaction, three poses: pose 1 taking the impact, head and shoulders recoiling back with a sharp flinch; pose 2 knocked back harder, torso twisted and arms forced open, one foot sliding backwards, pained expression; pose 3 recovering from the knockback, regaining her balance and pulling her guard back up. Framing: all six poses are the SAME size and pixel height on the same baseline, feet flush to the bottom edge of their cell and the figure filling the full cell height; every cell is the same size with even margins, the complete figure inside its cell head to toe with no limbs cut off at the edges. Background: flat solid bright green (#00ff00) chroma-key background, no shadow, no ground plane, no scenery, no dividing lines between cells, no border, no panel lines, no text, no watermark, no logos, no UI, no motion blur.
Creator
Dylan
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