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Made with Seedream 5.0 Pro ยท CC0 ยท 4 Oct 2026
Generated from: A 16-bit SNES-era JRPG pixel-art character sprite sheet. Strict 2 row by 3 column grid, six evenly spaced sprites, one character per cell, identical scale, feet on a shared baseline, wide empty margin between cells. Flat solid pure magenta #FF00FF background, no shadow, no ground, no floor, no text, no labels, no border, no watermark, no grid lines. Chunky visible square pixels, limited retro 16-bit palette, hard pixel edges, no anti-aliasing, no blur, no gradients, not photorealistic, not painterly. The character in every cell is the same adult man: long wavy dark brown hair past the shoulders, full brown beard and moustache, brown leather coat with straps and buckles, dark green cloak over one shoulder, tall wooden staff held in one hand topped with a faint cyan glowing crystal, brown boots. Top row, three frames: he faces the viewer, front view, top-down JRPG framing seen slightly from above. Frame 1 standing idle, both feet together, arms at sides. Frame 2 mid walk, left leg forward. Frame 3 mid walk, right leg forward. Bottom row, three frames: the same man seen from behind, back view, facing away from the viewer, long hair and green cloak on his back. Frame 1 standing idle, frame 2 mid walk left step, frame 3 mid walk right step. Full body head to toe visible and uncropped in every frame.
Creator
Anthony Bowen
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