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Made with GPT Image 2 ยท CC0 ยท 21 Sept 2026
Generated from: Pixel art sprite sheet, side-scrolling platformer character animation sheet, TRUE chunky low-resolution pixel art: large hard-edged square pixels, flat solid color fills, NO anti-aliasing, NO soft gradients, NO blur, NO 3D shading, NO realistic rendering. CHARACTER, exactly the same in every frame: the "Aether Walker", a tiny hooded wanderer. At native game size the character is only 20 pixels wide by 28 pixels tall, and it is drawn here enlarged about 6 times with nearest-neighbour scaling so the individual hard-edged square pixel blocks are clearly visible. Side view, standing, FACING RIGHT (nose and chest to the right, cloak trailing to the left). Silhouette reads before detail: a rounded hood, head-to-body ratio about 1:2.5 with a slightly large hood, and behind the shoulders a BROKEN TATTERED AETHER CLOAK / remnant wing hanging down in two or three ragged trailing strips. There are NO facial features at all - no mouth, no nose, no drawn face - only a single pair of small glowing bright cyan eyes inside the dark hood. A small glowing bright cyan circular chest core on the front of the torso, and a thin glowing cyan broken line along the torn rim of the cloak. Every edge of the figure is enclosed by a crisp 1-pixel near-black navy outline. STRICT COLOR PALETTE - use ONLY these four colors, nothing else: body #2E6FA8 dark teal blue, aether glow #7FE3FF bright cyan (eyes, chest core, cloak rim only), outline #101A2E near-black navy, highlight #E8F4FF cold white (small amount, lit side only). Do NOT use purple, violet, magenta, pink, red or orange anywhere on the character. BACKGROUND: one flat plain solid medium gray, completely uniform, no texture, no gradient, no drop shadow, no ground line. LAYOUT: a single horizontal row of EXACTLY 4 evenly spaced frames, all frames the same size, the character at identical scale and identical size in all 4 frames, the feet of the character resting on one shared horizontal baseline low in each frame, wide empty gray space between frames so the frames never touch each other. No grid lines, no frame borders, no text, no numbers, no labels, no watermark. ACTION - idle (standing still breathing): frame 1 standing straight at rest, cloak hanging straight down. frame 2 the whole body has settled slightly lower, cloak tips drifting. frame 3 standing straight again, height back to normal. frame 4 body settled slightly, cloak tips drifting the other way. The four frames form a subtle seamless breathing loop with NO foot movement and NO walking.
Creator
Rhythm Game Maker
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