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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: Fixed exterior game camera, side-on and slightly high, showing a rainy Tokyo night street in cross-section. On the right, the girl in a pale yellow raincoat under a clear umbrella stands on the sidewalk at her apartment entrance, half turned, looking back over her shoulder. Across the wet road on the left, a tall man in a long charcoal coat stands motionless beneath a streetlight in heavy rain, holding a small bouquet of dark red flowers low at his side, face shadowed. Puddles, a parked bicycle, a vending machine, neon reflections between them. Empty road in the middle. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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user_f78f5661
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