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Made with Grok Imagine ยท CC0 ยท 14 Sept 2026
Generated from: 2D pixel-art game background asset: a single old building WALL drawn as a straight-on orthographic front elevation. The wall fills the whole frame edge to edge with no empty margin - a flat roof parapet exactly at the top edge, the base of the wall exactly at the bottom edge. No ground, no street, no sky visible. Subject: AC UTILITY BUILDING, an older grubbier utility building wall the player climbs. Near-black weathered masonry and stained concrete, dark sooty brick, cracks and patched mortar. Most windows pitch black and unlit, only one or two dimly lit from inside. Exposed pipes and conduits running vertically down the wall, small vent grilles, wall brackets and bolts, a rusted vertical drainpipe, heavy water staining and damp streaks running down, peeling paint. Faint cyan and violet neon spill from the street washing the lower wall. Style: melancholic urban-decay film-noir with subtle cyberpunk, deep indigo night, near-black masonry with cyan and violet accents. Crisp hard-edged 16-bit pixel art: visible blocky pixel clusters, hard stair-stepped edges, limited desaturated palette, no anti-aliasing, no blur, no painterly rendering, not photorealistic. The wall face is largely clear and unobstructed flat surface. Do NOT draw: air-conditioning units, window AC boxes, fire escapes, ladders, stairs, railings, balconies, awnings, dumpsters, or any signage. Background: flat solid chroma-key green, about rgb(0,255,0), filling everything not covered by the building silhouette. Absolutely no text, no letters, no numbers, no words, no graffiti lettering, no writing-like glyphs, no logos, no watermark, no signature. No perspective, no vanishing point, no horizon, no ground plane, no street, no sky, no people.
Creator
Rizki dwi
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