Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 14 Oct 2026
Generated from: Top-angled over-the-shoulder 3D view of a vast abandoned warehouse interior, concrete floor broken by shipping crates and metal support pillars as cover, two upper catwalk levels where enemies can appear, a large loading bay opening at the far end as the goal, harsh industrial lighting, steel blue and shadow palette Drawn in this game's art direction: Stylised photoreal 3D rendering, grounded but slightly cinematic, hard-surface materials with scratched metal and worn concrete, dramatic directional lighting with strong shadow contrast, over-the-shoulder camera feel with shallow depth of field, muted and desaturated palette anchored in slate grey, amber, and teal with selective warm accent light Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Miguel Carrasco Borja
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.