Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Grok Imagine ยท CC0 ยท 18 Sept 2026
Generated from: Hand-painted 2D game asset for a side-scrolling metroidvania, side elevation view, FULL-BLEED COMPOSITION. The artwork must fill the ENTIRE tall vertical canvas edge to edge: no background, no margin, no empty space anywhere. This is a massive solid vertical wall block seen from the side, about twice as tall as it is wide. Its playable face is a vertical line running along the VERY LEFT edge of the image (the left 8 to 16 pixels only), shaped there by a slightly irregular chipped lip and a thin pale ash ledge. To the RIGHT of that face, EVERYTHING is solid opaque material from the top image border to the bottom image border and all the way across to the very RIGHT image border. The result is a filled rectangle, NOT a floating band: no gap to the right of the face, no gap at the top, no gap at the bottom. The top and bottom edges are flat cuts showing the same horizontal material bands cut cleanly with no contour line, no frame, no padding, so this piece tiles vertically. Material bands measured away from the face (left to right into the wall body): a thin pale ash lip at the face; a soot-black worn face contour, darker than the body; the largest part is burnt masonry strata with large asymmetric horizontal courses; then a darker mass; occasional dirty wax drips running vertically down; a near-black mass at the back. Ash collects along the face line and in the joints. STYLE: hand-painted paper-cut look, strongly simplified silhouettes from a few layered slightly angular shapes, matte painted texture with sparse grain, bold slightly irregular dark outer contour on the playable architecture, restrained inner edge highlights in muted ivory and ash grey, few large material forms rather than small busy surface patterns. Strictly side view only, no isometric, no top-down, no visible top surface. Palette: soot black, anthracite, warm ash grey, desaturated brown, dirty wax ivory, with at most a very rare faint amber ember; no blazing fires. Values dark but clearly readable, playable-geometry range roughly 0.30 to 0.55, with the face contour darker than the body so the playable edge is unmistakable. No photorealism, no 3D sculpt, no pixel art, no glossy materials, no strong bloom, no characters, no enemies, no UI, no text, no watermark, no frame.
Creator
no o
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.