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Made with Grok Imagine ยท CC0 ยท 18 Sept 2026
Generated from: Hand-painted paper-cut 2D game environment asset: a square side-view piece showing the RIGHT terminating end of a massive horizontal floor run, drawn as a real SOLID CROSS-SECTION. This is the horizontal mirror of a left end cap. The flat walk line - the top walking edge the player stands on - sits at about 25 percent of the image height from the top; everything below that line down to the bottom of the image is solid continuous material: a thin ash lip on top, a bold soot-black walk contour, burnt masonry strata bands, dark mass, a few dirty wax drips hanging, near-black base. The RIGHT side is a finished terminating end cap of the slab - a blunt, slightly angular stepped stacked paper-cut end carrying a bold, slightly irregular dark outer contour down its outside. The LEFT side is cut flush and straight through the material bands with NO contour line, no outline, no cap, no frame and no padding, so it joins seamlessly to a long middle strip. No thin decorative edge and no empty space behind the material. Style: strongly simplified silhouette built from few large layered, slightly angular paper-cut shapes; hand-painted matte texture with sparse grain; restrained inner edge highlights in muted ivory and ash grey; a few large material forms instead of small busy surface patterns. Subject: abandoned burnt-out city under ash and soot - melted facade mass, ash settled on the horizontal surface, extinguished candle wax. Palette strictly soot black, anthracite, warm ash grey, desaturated brown, dirty wax ivory, plus at most one very faint amber ember speck. No fire, no flame, no strong bloom, no glossy or reflective materials, no photorealism, no sculpted 3D look, no pixel art, no isometric perspective, no visible top surface seen from above. No characters, no enemies, no creatures, no UI, no text, no watermark, no border, no frame, no sprite sheet, no pre-composed scene. The entire background is one completely flat, uniform, solid pure magenta #FF00FF (RGB 255,0,255) field filling the whole canvas edge to edge: no gradient, no texture, no noise, no shadow, no glow, no vignette, no backdrop elements, no ground plane. The artwork has hard, crisp, sharply cut edges against the magenta, no soft, feathered, blurred or semi-transparent pixels. Do not use magenta, pink, purple or violet anywhere inside the artwork. The artwork stays at least 8 pixels clear of every canvas border. Single object only.
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