Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Grok Imagine ยท CC0 ยท 18 Sept 2026
Generated from: Hand-painted paper-cut 2D game asset, flat orthographic SIDE VIEW only - no perspective, no isometric, no visible top surface. Subject: the LEFT terminating end cap of a massive burnt candle-masonry floor run in an abandoned ash-covered city of burnt-out candles. Still, spent, melancholy, venerable. CANVAS: exactly 1024 x 1024 pixels, 1:1. EXACT GEOMETRY: one flat horizontal WALK LINE crosses the full image at exactly y = 256 px from the top (25 percent down). Everything ABOVE that line is EMPTY, fully transparent, alpha 0. Everything BELOW that line, from y = 256 to the bottom edge y = 1024, is SOLID opaque material - a real massive cross-section with no transparent holes, no gaps, no hollow areas, no thin decorative edge. Solid to the bottom border. MATERIAL CROSS-SECTION BANDS from the top: a bold soot-black contour band just under the walk line; then warm ash grey ash-drift and burnt masonry strata; then anthracite layered masonry with a few large angular blocks; then darker soot black and desaturated brown mass toward the bottom. Big simple material forms - a few large shapes, NOT a carpet of small cracks, bricks, ornaments or particles. Ash collects on the flat top surface as a thin soft grey deposit. LEFT SIDE: the floor run TERMINATES here - a bold, slightly irregular, hand-painted dark outer contour with large simplified angular shapes, a broken melted-wax and charred-beam end. RIGHT SIDE: a clean straight vertical CUT edge - material runs perfectly flush to the right image border from y = 256 to the bottom, with NO contour line, NO dark separator, NO frame and NO padding along the right border, so it joins seamlessly to the next floor piece. STYLE: hand-painted matte paper-cut, clear strongly simplified silhouette, few layered slightly angular shapes, sparse grain, bold slightly irregular dark outer contours, restrained inner edge highlights in muted ivory. PALETTE: soot black #272A28, soot olive #3A3B32, anthracite, warm ash grey #756E61, desaturated brown, dirty wax ivory #C8C0AA, very rare faint ember #9A6544. Matte only. FORBIDDEN: photorealism, sculpted 3D look, pixel art, gloss, strong lighting, bloom, baking. BACKGROUND: fully transparent, alpha 0 everywhere above the walk line. No white plate, no black plate, no grey backdrop, no checkerboard, no drop shadow, no horizon, no label, no text, no watermark, no frame, no preview border. Output PNG RGBA with a genuine alpha channel.
Creator
no o
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.