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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Full-body single subject on a plain mid-grey background: a towering goalkeeper standing tall with arms spread wide and knees slightly bent, plain lime-green and charcoal kit with no markings, bright orange gloves, taped fingers, short cropped hair. Slightly low front view, huge shoulder silhouette filling the frame, isolated with no other people. Drawn in this game's art direction: Photoreal 3D sports-game render with broadcast-TV realism: believable human proportions and anatomy, no stylisation, no cartoon faces. Physically based materials everywhere — wet grass blades, scuffed leather ball, woven polyester kits, powder-coated goalposts, weathered concrete and limestone terraces. Cinematic floodlight lighting with hard long shadows, warm amber crowd glow against cool navy night ambient, weather and time of day shifting per picture from sunrise mist to midday heat haze to night rain. Camera feel: elevated side-on broadcast framing, 35mm lens, shallow depth of field on the pitch, slight motion blur on fast action. Palette: vivid pitch green, sodium-white floodlight, deep navy sky, warm amber stands, with saturated kit accents. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
אורי גבאי
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