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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: First-person game camera at seated eye height across a dining table; an adult woman sits opposite, plates, wine glasses, folded napkins, warm pendant lamp, closed blinds, locked front door behind her, hallway to bedroom at left; obstacles are table and chairs; goal is the hallway; stylised 3D photorealism, realistic adult proportions, semi-photoreal skin, wood table, ceramic plates, cotton napkins, warm tungsten light, shallow depth of field, slight handheld intimacy, cinematic psychological-thriller mood, palette cyan-white, blush pink, oxblood red, amber, charcoal; no text, no letters, no captions, no labels, no UI, no logos. Drawn in this game's art direction: Stylised 3D photorealism, realistic adult proportions, semi-photoreal skin with soft subsurface scattering, matte office laminate, brushed steel, cotton blouses, leather straps, carpet, wet asphalt, cold fluorescent office light, warm tungsten home light, shallow depth of field, first-person camera at 1.65 m, slight handheld intimacy, cinematic psychological-thriller mood, palette of cyan-white, blush pink, oxblood red, amber, charcoal; no text, letters, captions, labels, UI or logos. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_f9d9dc3b
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