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Made with Nano Banana 2 Lite ยท CC0 ยท 7 Oct 2026
Generated from: A big, strong player character for a scene from a small video game about: I want an rpg game with many classes to choose from such as elf dwarf human and many more with various different perks similar to the Minecraft origins mod but keep it to be typical fantasy rpg races I also want it to be an adventure game with a dungeon that you can go in and go deeper to fight stronger enemies and fight stronger bosses I also want there to be a leveling system which you can put points into stats like a typical fantasy rpg I also want you to create a currency system of bronze silver and gold coins like many fantasy rpg worlds have also make weapons and armor of various types such as bows staffs swords katanas etc. like what is found in most fantasy rpg worlds i want this to be a 2d game with a guild that you can accept for various rewards upon completion also complete a scaling ranking system in the guild starting from f to d to c to b to a then to s then to ss then to sss make character customization options for skin color eye color hair color etc when starting in a world also make it so you can select some lower level skills upon the start of the game then you can unlock more through leveling up randomly also make there be scrolls that can be found and obtained in the dungeon to learn these skills also make different classes of weapons and armor that go from common to uncommon to rare to epic to legendary to mythical then to god tier with the higher tiers being more and more rare, full body, plain background. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
SwampGator
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