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Made with Nano Banana 2 Lite · CC0 · 6 Oct 2026
Generated from: A big, strong player character for a scene from a small video game about: "BATTLE ZONE: OFFLINE" — بازی سهبعدی کامل Offline Battle Royale / Third-Person Shooter برای PC، کاملاً آفلاین و Single Player با Botهای هوشمند AI (بدون اینترنت، Login و سرور)، تمام محتوا اورجینال (هیچ asset یا محتوای کپیرایتدار). شامل: Main Menu حرفهای (PLAY, LOBBY, LOCKER, MISSIONS, PROFILE, SETTINGS, EXIT) با پسزمینه سهبعدی زنده و شخصیت در حالت Idle؛ Lobby سهبعدی قابل حرکت با ایستگاهها (Character Station, Weapon Station, Mission Board, Profile Terminal, Settings Terminal, Match Portal)؛ Character Customization کامل (Skin, Head, Hair, Outfit, Back Item, Gloves, Shoes, Face Accessory) با Preview، Rotate و Zoom سهبعدی؛ نظام Rarity برای آیتمها (Common تا Legendary) که فقط ظاهری است؛ Weapon locker حرفهای با دستهها (Assault Rifle, SMG, Shotgun, Sniper, Marksman, Pistol, Heavy) و Weapon Skinها (Default, Urban, Desert, Arctic, Neon, Carbon, Military, Legendary) با Preview و Rotate/Zoom و آیتمهای قفلشده که شرایط Unlock میشود؛ Player Profile کامل (Name, Level, XP, Matches, Wins, Kills, Deaths, K/D, Damage, و آمار)؛ تغییر نام بازیکن با اعتبارسنجی (3 تا 16 حرف/عدد/نماد قابلذخیره دائمی آفلاین)؛ Level و XP System؛ Mission System؛ Match کامل Battle Royale: نقشه بزرگ، Loot، Inventory، Building System، Vehicle System، Safe Zone/Storm، مبارزه با Botها، اتمام آخرین بازمانده با Victory/Defeat screen؛ Save System آفلاین؛ Settings کامل با Key Binding و HUD Customization. انتظار یک Vertical Slice / بازی کامل قابلبازی با همه سیستمهای واقعی و کاربردی، نه Prototype., full body, plain background. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
abolfazl pahlevan
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