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Made with Nano Banana 2 Lite ยท CC0 ยท 9 Oct 2026
Generated from: A big, strong player character for a scene from a small video game about: A "Braille Stars"-like robot scan game: the player walks around with their phone camera, aim at a robot/object and a scan beam appears; while aiming an on-screen percentage counts from 0% to 100% with a "scan complete" chime at 100%. After the scan the robot gets a 3D model and the player can give it a name. There's an "Archive" area where any previously scanned robot can be summoned into the world, and the player can talk to it by voice (TTS) and hear its dialog (ASR). It should feel polished and fun to play., full body, plain background. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Alon Berkowitz
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