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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: A strange, colourful otherworld for a scene from a small video game about: 2D platformer u stilu Super Marija sa 150 levela. Zone: leveli 1–30 šuma (obični leveli), 31–60 reka (spuštanje po klizavoj površini koja ide dole, neki leveli sa preprekama koje se preskaču, neki bez), 61–90 pustinja (u nekim levelima kamila: izdrži 1 minut u pustinji dok ne pije vode, ako ne stigneš do oaze na vreme umre; dok stojiš uz nju vreme ide duplo sporije), 91–120 vulkan (eksplozije vulkana, pazi na lavu koja šprica i lavu koja se spušta, puno lava preko kojeg se mora preskoksati), 121–150 zima (zaleđena podloga na kojoj se lako klizi, opet površina preko koje se spuštaš, ali nekada ima leda a nekada nema). Nije sve ovo na svakom levelu. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_4061a29a
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