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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: Overhead roofless floor-plan view of a two-storey Spanish farmhouse at night in heavy rain: a walled courtyard with a dried well and a broken gate, a kitchen, a long central hallway, three bedrooms, a bathroom, a locked study and a stone stair descending into a black cellar; tables, wardrobes and stacked crates break the rooms into short lines of sight; clawed prints lead inward from the cellar stair and from the splintered front door where the monster enters; a key glints on the study desk. Drawn in this game's art direction: photorealistic cinematic survival horror, near-photographic realism with real-world PBR materials, wet flaking plaster, rotted timber, oxidised iron and damp stone, physically accurate reflections and roughness, single hard practical light sources with brutal falloff, chiaroscuro, crushed near-black shadows, volumetric fog and airborne dust, heavy rain streaking across glass, 35mm anamorphic lens, shallow depth of field, subtle lens breathing and vignetting, heavy film grain, high dynamic range, desaturated sickly green-grey shadows, cold blue lightning flashes, warm amber flashlight pools, damp ochre and rust accents Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Javier Gago Carrasco
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