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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: Full-body single figure on a plain flat background: a reanimated corpse in a filthy orange prison jumpsuit, grey stitched skin, jaw hanging open, ribcage split open and glowing acid green, one arm replaced by a jagged bone saw, a fire axe in the other hand; hunched forward mid-stride, strong readable silhouette, three signature colours of acid green, dirty orange and rust brown; the glowing exposed ribcage is the one feature recognised at a glance. Drawn in this game's art direction: Stylised low-poly retro-FPS 3D: chunky faceted geometry and low-resolution 90s textures pushed with modern real-time lighting; semi-realistic proportions but blocky, toy-like construction; wet grimy industrial materials of rusted steel, cracked concrete, chrome, torn fabric and pooled blood; hard neon lighting with heavy bloom, coloured fog and long hard shadows; heavy particle work of blood mist, sparks, smoke and flying shell casings; palette of hot magenta, cyan, acid green and sodium orange cut against near-black shadow; gritty grainy film texture; wide-angle lens with slight barrel distortion, fast whip-pan camera and speed streaks. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
crzy ling
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