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Made with Nano Banana 2 Lite · CC0 · 4 Oct 2026
Generated from: A sneaky, nimble player character for a scene from a small video game about: Create a multiplayer social-deduction game called “Space Saboteurs”, inspired by Among Us but with completely original characters, visuals, map, and UI. Support 4-10 players. Players spawn in a colorful space station and secretly become either Crew or Saboteur. Crew must complete tasks such as repairing power, fixing engines, cleaning systems, and connecting wires. Saboteurs secretly sabotage rooms, lock doors, and eliminate players. Add WASD movement, interact, report, emergency meeting, voting, and skip vote buttons. When someone is reported, freeze gameplay and show a discussion/voting screen. Crew wins by completing all tasks or eliminating every Saboteur. Saboteurs win when they equal the Crew or cause a critical sabotage timer to reach zero. Add a task progress bar, round timer, player names/colors, animations, sound effects, win/lose screens, lobby, restart button, and simple AI bots that complete tasks and behave randomly when fewer than 4 real players join. Make it colorful, polished, fast-paced, and playable on desktop and mobile., full body, plain background. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Zainab Sarhan
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