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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: A sneaky, nimble player character for a scene from a small video game about: BEIRUT: AUGUST 4 (بيروت 4 آب) — 3D walk-through drama game inspired by the Aug 4 2020 Beirut port explosion, not a shooter. Protagonist is a fictional young Lebanese named Karim. Act 1: Karim spends an ordinary day in Beirut's streets, meets his friend Rami, they walk past shops, buildings and cars, full conversational dialogue in Lebanese dialect. They head toward the port area. A cinematic explosion scene transforms the city: shattered glass, damaged building facades, debris, dust, smoke, damaged cars, panicked civilians. Act 2: Karim regains consciousness and searches for Rami, helps civilians, meets volunteers and ambulance crews, reaches a safe rally point — a short connected quest line of humanitarian tasks with prompts to interact with NPCs and objects. Ends with a clear story ending honoring solidarity and remembrance. Requirements: explorable 3D Beirut-like city with free camera-follow protagonist (walk, run, turn, stop), collision, cinematic camera for the explosion, before/after world states, Lebanese-named NPCs with idle/walk animation, spatial ambient audio and SFX, quest system, local save/load, Arabic UI and settings, organized project structure. Tone is respectful: fictional people, no real casualties dramatized, no violence or points., full body, plain background. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Muhannad Muhannad
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