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Made with text-to-3d ยท CC0 ยท 18 Sept 2026
Generated from prompt: A single natural patch of forest terrain, serving as the starting area of a third-person adventure game. It must read as a genuine section of a larger landmass, NOT a floating island or toy-like object. The edges must look like a natural cut cross-section of earth, showing visible rock strata and exposed roots, NOT smooth and rounded. Scale: roughly 50-70 meters across, wide enough for a small robot-like character to walk through over several minutes of gameplay; scale must read correctly against a character roughly 0.5 meters tall. Shape and elevation: varied natural elevation - a few gentle hills, one or two small outcropping rocks, and soft slopes leading down toward a circular clearing at the exact center. Not completely flat. Center clearing: the crash site of a small metal capsule, with scorched ground marks around it, a few broken branches, and one or two toppled trees nearby. Forest: dense forest surrounds the clearing on all sides, with varying tree density - thicker in some areas, sparser in
Creator
ahmad rahimi
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