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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: Full-body standing figure, alone on a plain flat background: a scarecrow in a faded red flannel shirt and blue jeans, straw bursting from the cuffs and collar, a burlap sack head with two dark cross-shaped stitched eyes, arms spread along a nailed wooden crossbar, one leg caught mid-step, crow feathers stuck into one shoulder; strong wide silhouette from the crossbar and spread arms; signature colours are straw yellow, faded red and denim blue; the one feature to recognise at a glance is the wooden crossbar still nailed across its shoulders. Drawn in this game's art direction: Stylised 3D realism, grounded and grim; physically based materials of wet pine bark, rusted steel, damp canvas, worn fabric and standing water; heavy volumetric fog and fine drizzle; one hard cold key light cutting through the dark plus weak amber practical lights; deep crushed blacks, high contrast, faint bloom on every light source; desaturated palette of cold slate blue, moss green and mud brown with a single sickly amber accent; third-person camera at chest height, 35 mm lens, gentle handheld sway, shallow depth of field, subtle film grain; no text, no UI, no logos. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mouse Ibrahim ahmad
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