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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: High overhead view of a small rooftop football cage at dusk in a dense city: a fenced pitch on top of a tall building, chain-link cage walls and tall corner posts, painted blue and white markings, a small goal at each end, worn turf with scuff marks, the pitch hemmed in on all sides so play funnels down the middle and along the fence, surrounded on every side by skyscraper rooftops with glowing windows and neon signs without any lettering, city haze and warm sunset light behind the buildings. Drawn in this game's art direction: Stylised 3D arcade-sports realism, semi-realistic proportions with slightly chunky, readable characters and cloth that stretches convincingly; clean physically-based materials — matte brushed fabric, scuffed leather boots, soft rubber ball, wet grass with specular highlights; floodlit arena lighting with cool blue-white key light, strong electric-blue rim light, warm crowd bounce and long crisp shadows; shot on a broadcast-style third-person camera just over the player's shoulder at pitch level, 35mm feel, mild motion blur and subtle lens flare, slight vignette; palette of deep navy shadows, electric blue accents, clean white pitch markings, vivid turf green and warm crowd amber. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Alan Kasamaj
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