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Made with text-to-3d ยท CC0 ยท 9 Aug 2026
Generated from prompt: A reusable low-poly stylized 3D common garden crop stage set for a colorful slightly painterly fantasy farming game: CARROT. One GLB containing five separate crop models arranged left-to-right with clear spacing, each a distinct biological growth stage and named exactly Carrot_Stage_01, Carrot_Stage_02, Carrot_Stage_03, Carrot_Stage_04, Carrot_Stage_05. Stages 1-4 show only progressively developing feathery carrot foliage above ground with the edible orange root completely underground or hidden below the soil line; Stage 5 is harvest-ready with leafy tops and the orange carrot partly revealed below a small clean soil cutaway, designed so the root can be visually revealed on harvest. Preserve believable human-scale crop proportions, identical ground origin and upright orientation for all five, no pots, no background, optimized low polygon count, flat-shaded simple materials, cohesive colorful painterly low-poly style, no text or labels in the render, no baked animation.
Creator
Dustin James Beal
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