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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: High overhead view of a futuristic indoor football arena: a curved dome roof with ribs, glowing electric-blue light strips running along the ceiling and around the pitch, a dark green-grey artificial turf pitch with bright white markings and small goals with nets at each end, a low LED-rimmed perimeter board with blank unmarked panels, steep tiered seating filled with a silhouette crowd, glossy reflective floor outside the touchline; the layout shows the tight playing area and both goals with clear passing lanes down each wing. Drawn in this game's art direction: Stylised 3D arcade-sports realism, semi-realistic proportions with slightly chunky, readable characters and cloth that stretches convincingly; clean physically-based materials — matte brushed fabric, scuffed leather boots, soft rubber ball, wet grass with specular highlights; floodlit arena lighting with cool blue-white key light, strong electric-blue rim light, warm crowd bounce and long crisp shadows; shot on a broadcast-style third-person camera just over the player's shoulder at pitch level, 35mm feel, mild motion blur and subtle lens flare, slight vignette; palette of deep navy shadows, electric blue accents, clean white pitch markings, vivid turf green and warm crowd amber. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Alan Kasamaj
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