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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: Full body figures on a plain warm grey background: in front, a tall broad-shouldered young adult with short still-damp dark hair, a grey hoodie with sleeves pushed up, navy track trousers and clean white trainers, a gym bag on one shoulder with swim goggles hanging from the strap, standing square and relaxed. A step behind and turned three-quarter away stands an elegant older manager in a sharp dark charcoal suit, silver hair in a low bun, a thin folder under one arm. Clean strong silhouette, soft rim light, signature colours navy, grey and white, signature feature the dangling swim goggles, photoreal cinematic still, 35mm film grain, shallow depth of field, no text, no lettering, no logos. Drawn in this game's art direction: Photoreal cinematic stills with 35mm film grain and slightly soft focus; grounded, unglamorous realism where skin, cheap fabric, matte plastic and glass read honestly; naturalistic lighting, warm beige fluorescent office glow and soft window daylight, gentle falloff, shallow depth of field; muted palette of oatmeal beige, dusty rose, faded teal, warm brown and one cold grey-green accent; calm handheld camera at chest height, and three-quarter overhead views for the locations; no text, no lettering, no logos. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_ccfab882
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