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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: High overhead three-quarter aerial view of a modern enclosed football stadium at night: a rectangular green pitch with clearly visible mowing stripes and crisp white markings, centre circle, penalty boxes, one full goal and net at each end, four tall floodlight pylons casting crisp shadows across the turf, tiered stands packed with a dense crowd on all four sides, glowing electric-blue LED trim along the roof edge, unmarked blank advertising boards around the pitch perimeter, low mist in the air; the layout shows both goals, the wings and the central corridor where attacks build. Drawn in this game's art direction: Stylised 3D arcade-sports realism, semi-realistic proportions with slightly chunky, readable characters and cloth that stretches convincingly; clean physically-based materials — matte brushed fabric, scuffed leather boots, soft rubber ball, wet grass with specular highlights; floodlit arena lighting with cool blue-white key light, strong electric-blue rim light, warm crowd bounce and long crisp shadows; shot on a broadcast-style third-person camera just over the player's shoulder at pitch level, 35mm feel, mild motion blur and subtle lens flare, slight vignette; palette of deep navy shadows, electric blue accents, clean white pitch markings, vivid turf green and warm crowd amber. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Alan Kasamaj
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