Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: Eye-level first-person view of a playable indoor space: an open-air school canteen at night, its concrete floor under shallow moving floodwater. Rows of long steel-and-wood canteen tables, some overturned, stacked plastic stools, a shuttered tuck-shop counter with a hanging menu board wiped blank, a big dented rice cooker and scattered trays. Rain sheets through the open eaves at the edge, one amber bulb swaying and throwing a moving patch on the water. Photorealistic 3D survival-horror rendering, physically based materials with true-to-life roughness, wet concrete, galvanised steel, soaked wood and plastic, realistic proportions, no stylisation. Night-time Philippine tropical school, heavy rain, volumetric fog and drifting mist, water reflecting light sources. Dynamic flashlight with hard realistic falloff and soft shadow edges, flickering bulb, distant lightning as the only fill. Handheld first-person 24-28mm camera, slight breathing sway, shallow depth of field on close props, strong foreground shadow. Palette cold teal-navy and storm blue, amber-sodium glow for the bulb and flashlight core, muted olive-grey for concrete and steel, one accent of sickly green emergency light. Film grain, subtle chromatic aberration, high contrast, deep crushed blacks, no on-screen interface. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands; no text, UI, HUD or editor screens inside any image.
Creator
Julius Caesar Fortaleza
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.