Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 12 Oct 2026
Generated from: Isometric-style first-person perspective establishing layout view of a derelict three-storey coastal hotel interior at night, a grand reception desk in the ground floor lobby, long symmetrical corridors lined with numbered doors on upper floors, a flooded basement laundry room, a rooftop access stairwell at the far end, salt-stained walls, peeling art deco wallpaper, broken chandeliers, cold blue fog drifting in through shattered windows, distant lighthouse beam sweeping across the ceiling at intervals Drawn in this game's art direction: Photorealistic stylised render, ultra-high detail, physical materials with visible grain and wear, volumetric candlelight and flickering practical bulbs, deep high-contrast shadows, muted sepia and cold blue-grey palette, heavy film grain overlay, slight chromatic aberration at frame edges, oppressive atmospheric fog and dust particles, damp stone and rotting wood textures, cinematic first-person framing with shallow depth of field Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Руслан Ёлкин
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.