Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: A brave player character for a scene from a small video game about: Create a 2D Main Menu scene for a mobile game in landscape orientation. Add a TextureRect for the background using a solid dark black color. Place a TextureRect on the right side using the image image_flDgpv.png (the green robot plant). Add a Label on the top-left that reads 'Plants animatronic' in a pixelated font. Below the title, add a VBoxContainer with two large, touch-friendly buttons: 'NUEVA PARTIDA' and 'OPCIONES'.", full body, plain background. Finished full-colour concept art in this game's chosen look: take only its rendering approach, materials and palette, not its scene: In-game camera view of a small tower-defense lawn: flat striped grass lanes running left to right. In the near lane stands one chunky creature that is part plant, part robot, with a bold readable silhouette. A rounded glossy green leafy body, two broad leaves on top, a short thick tube mouth aimed along the lane that fires round green peas, and a shiny painted metal shell with visible hinge joints, small bolts and a thin antenna. Friendly toy-like robot head with two round glowing eyes. Flat matte colours, a few flat materials, soft even light, clean simple shapes, no textures, no text, no interface, exactly what a very small game made in a few days could show. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mateo Alexánder Bordallo Gonzalez
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.