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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: A brave player character for a scene from a small video game about: Build Pawdoku, a cozy 2D logic puzzle for phone and desktop browsers. Quiet like Sudoku, clear like Tic-Tac-Toe. No timer, lives, or ads. Board: 6×6 grid, six 2×3 regions. Symbols: cat, yarn, teacup, fish, flower, book. Each row, column, and region has each symbol once. Clues are fixed. Tap or click to cycle a cell, then clear. Repeats get a soft blush highlight. Solved board: short chime, then Next puzzle. Mobile: large taps. Desktop: click, keys 1–6 place, 0 clears. Undo always visible. Hint fills one cell. Look: cream, sage, peach, dusty blue. Rounded cells, flat symbols, a blinking corner cat, big buttons. Screens: Home, short How to Play, Play, Complete, Settings (sound, larger symbols). One HTML/CSS/JS page. Touch and mouse. Eight easy puzzles as data. Symbols as inline SVG. Save progress in local storage., full body, plain background. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Azhen. S
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