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Made with Nano Banana 2 Lite ยท CC0 ยท 8 Oct 2026
Generated from: A brave player character for a scene from a small video game about: "Create a 2D side-scrolling action platformer game similar to Ninja Arashi. The visual style should be dark, featuring silhouette characters against a colorful or dark background. The player controls a ninja who can run left and right, jump, double jump, and wall jump. The ninja can attack enemies using a melee katana and throw shurikens (ninja stars) as a ranged attack. The game must include platforms, deadly spikes, rotating saw blades, and moving obstacles. Add enemy AI such as patrolling samurai and archers. Include a health bar for the player, a score system for collecting coins or scrolls, and a boss fight at the end of the level. Add mobile touch controls on the screen for movement and attacking.", full body, plain background. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Sina Afyouni
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