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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Full-body single character on a plain mid-grey studio background: a tall, broad-shouldered veteran footballer in his early thirties, short beard, dark hair shaved at the sides with a swept electric-blue mohawk crest, wearing a navy and electric-blue short-sleeve shirt, matching shorts, white socks and white boots, a plain armband on his left arm, standing with hands on hips, calm confident expression, three-quarter view, strong readable silhouette, signature colours navy, electric blue and white. Drawn in this game's art direction: Stylised 3D arcade-sports realism, semi-realistic proportions with slightly chunky, readable characters and cloth that stretches convincingly; clean physically-based materials — matte brushed fabric, scuffed leather boots, soft rubber ball, wet grass with specular highlights; floodlit arena lighting with cool blue-white key light, strong electric-blue rim light, warm crowd bounce and long crisp shadows; shot on a broadcast-style third-person camera just over the player's shoulder at pitch level, 35mm feel, mild motion blur and subtle lens flare, slight vignette; palette of deep navy shadows, electric blue accents, clean white pitch markings, vivid turf green and warm crowd amber. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Alan Kasamaj
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