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Made with Grok Imagine ยท CC0 ยท 22 Aug 2026
Generated from: A production-ready 16-bit pixel art top-down RPG character sprite sheet for a game, arranged as an exact 9 rows by 4 columns grid with 36 equal square cells, intended final canvas 1024x2304 px so every cell is exactly 256x256 px. Grid-aligned with no gutters, no overlaps, and no extra border. One consistent anime shonen ninja character in every cell: male, spiky blonde hair, expressive face, vibrant orange-and-black jumpsuit, bold black pixel outlines, dark ninja headband, small kunai in attack poses. Exact consistency across all cells: identical character design, palette, proportions, scale, pixel density, and pixel anchor; feet centered on the bottom center of each cell, same height and placement in every frame. Row 1: idle facing DOWN toward viewer, four subtle breathing frames. Row 2: idle facing LEFT side view, four subtle breathing frames. Row 3: idle facing UP back view, four subtle breathing frames. Row 4: walk facing DOWN, four frames with clear alternating leg movement. Row 5: walk facing LEFT, four frames with clear alternating leg movement. Row 6: walk facing UP back view, four frames with clear alternating leg movement. Row 7: kunai throwing attack facing DOWN, four frames in sequence: wind-up, release, follow-through, recovery. Row 8: kunai throwing attack facing LEFT, four frames: wind-up, release, follow-through, recovery. Row 9: kunai throwing attack facing UP back view, four frames: wind-up, release, follow-through, recovery. Every cell has a perfectly uniform flat solid chroma magenta background #FF00FF, including behind the character, with no gradient, vignette, shadows, lighting variation, texture, or background objects. True crisp pixel art: hard aliased edges only, no anti-aliasing, no blur, no painterly rendering, no smooth vector edges, limited 16-bit palette, visible square pixels. Bold expressive shonen manga-inspired character design, but original and not based on any specific copyrighted character or artist. No labels, captions, numbers, UI, frame dividers, or stray pixels. Prioritize the exact 9x4 grid and consistent character anchor over detail.
Creator
Leonardo Vieira
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