Horror Templates
Fear, tension, and dread. Games designed to unsettle, scare, or disturb.

Survival Horror
Build a third-person survival horror game with resource scarcity, inventory management, and enemies that punish carelessness. Describe your world and Summer Engine builds the systems with you.

Resident Evil Style
Build a third-person survival horror game inspired by Resident Evil. Fixed or over-the-shoulder cameras, interconnected maps unlocked through key items, and a resource economy where every bullet matters.

Silent Hill Style
Build a psychological survival horror game inspired by Silent Hill. Fog-drenched exploration, radio-based enemy detection, Otherworld transitions, and monsters designed as metaphors for the protagonist's guilt.

Amnesia Style
Build a first-person horror game inspired by Amnesia: The Dark Descent. No combat, sanity mechanics, physics-based interaction, and a light-versus-darkness system where staying in the dark too long destroys the player's mind.

Outlast Style
Build a first-person horror game inspired by Outlast. Found-footage camcorder with night vision, battery scarcity, relentless pursuit sequences, and a defenseless protagonist documenting horrors they cannot stop.

Dead Space Style
Build a sci-fi survival horror game inspired by Dead Space. Strategic dismemberment combat, diegetic HUD integrated into the player's suit, zero-gravity segments, and claustrophobic space station corridors where every vent could spawn something.

First-Person Horror
Build an immersive first-person horror game where the player perspective is the horror tool. Close quarters, limited visibility, and audio-driven dread. Summer Engine helps you construct the experience.

Psychological Horror
Build a horror game where reality bends, the narrative fractures, and the environment cannot be trusted. Summer Engine helps you create systems that make players question what is real.

Stealth Horror
Build a horror game where players survive by staying hidden. Stalking threats, narrow escapes, and the dread of being almost caught. Summer Engine helps you design the tension mechanics.

Cosmic Horror
Build a horror game where the threat is incomprehensible scale and alien intelligence. Lovecraftian dread, forbidden knowledge, and the madness of understanding. Summer Engine builds the systems with you.

Creature Horror
Build a horror game defined by a single terrifying creature. Its design, behavior, and presence are the entire game. Summer Engine helps you build the beast and the world around it.

Walking Sim Horror
Build a narrative horror walking sim where exploration and discovery carry the dread. No combat, no survival mechanics. Just a player, a space, and something deeply wrong. Summer Engine builds the atmosphere with you.

Jump Scare Horror
Build a horror game that uses controlled pacing and precise scare delivery to create screamer moments that feel earned. Summer Engine helps you design the tension arc and scare placement.

Body Horror
Build a horror game where biological transformation, grotesque physicality, and visceral imagery are the core design language. Summer Engine helps you build systems that make the body feel wrong.

Folk Horror
Build a horror game rooted in community, isolation, and the horror of deeply held belief. Rural settings, ancient ritual, and the outsider protagonist who discovers what the locals have always known. Summer Engine builds the world with you.