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Create AssetMade with GPT Image 2 · 31 Oct 2026
Generated from: Pixel art battle animation sprite sheet for a 2D fantasy tactics RPG, classic 16-bit/32-bit handheld strategy-RPG battle animation style: crisp pixel art, limited palette, dark 1-pixel outlines, clean shading, dynamic anime poses, stark black-and-white void effects. Match the pixel style and scale of the reference sheet exactly. Character (same in every frame): Nemir in his GODLESS HOUR awakening: the same lean wiry mercenary man as the reference (same face, scar, long charcoal hooded coat, bandoliers of knives), but drained of colour into stark black, white and grey like an ink drawing; eyes blank glowing white; ash hair turned white-grey and lifting; the throat scar glowing faint white; thin black smoke curling off his coat; small shattered fragments of glowing magic circles floating around him, cracked like glass; two matte void-black knives with bright white edges, one in each hand; only his faded red scarf keeps a dull colour; NO cape. GODLESS IDLE AND REACTIONS, 10 frames, ALL in ONE single horizontal row (never wrap to a second row), evenly spaced, same scale and same ground line, side view, FACING RIGHT: 1 low predatory stance, black knives ready, smoke drifting; 2 stance breathing; 3 stance, slight variation; 4 hit reaction: jolted back, glass shards scattering; 5 staggered; 6 dodge: dissolving into black smoke; 7 reappearing in a crouch; 8 death: dropping to his knees, colour flooding back; 9 death: falling forward; 10 death: lying on the ground in his NORMAL colours (no smoke, no white eyes). Plain flat white background, no text, no frame numbers, no borders, no ground shadows.
Creator
Inco Kija
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