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Create AssetMade with Nano Banana 2 Lite · 24 Oct 2026
Generated from: Top-down architectural layout view of a three-floor Spanish secondary school building, ground floor visible with long central corridor running left to right, bathroom alcove on the right side, staircase at the far end leading down, eighteen-desk classroom visible through open door on the left, green radioactive mist pooling in low areas shown as translucent fog from above, scattered zombie silhouettes blocking the corridor at intervals, emergency red lighting at stairwell entrances, debris piles and overturned furniture creating natural cover nodes, dark grey floor tiles and white walls seen from directly above, no UI or text Drawn in this game's art direction: Stylised photoreal 3D rendering inspired by Poppy Playtime's colour-saturated but grounded aesthetic, high geometric detail on environments with slightly exaggerated proportions on characters and monsters, physical materials with visible surface texture including scuffed linoleum, scratched metal and aged plaster, dramatic contrast lighting mixing cold fluorescent whites with sickly radioactive greens and emergency reds, first-person camera feel with slight wide-angle lens distortion, overall palette of desaturated greys and whites punctuated by vivid toxic green and deep crimson, cinematic depth of field on all shots Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Julio
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