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Create AssetMade with Seedream 5.0 Pro · 24 Oct 2026
Generated from: 16-bit pixel art medieval building sprite sheet for a top-down role-playing game in the style of an RPG Maker (RPG Maker VX / MV) game asset: buildings meant to be walked past on a tile grid, seen from the front with a slight top-down tilt so the roof shows. Four buildings in one row on a plain flat cream background, all standing on the SAME horizontal ground line, evenly spaced with generous gaps, no overlapping, no shadows cast between them. Sizes must be logically different, in this order from left to right: 1. CHURCH - the largest. Stone nave with a bell tower; the tower's tip reaches about 2.3 times the smithy's roof height, and it is the widest building on the sheet. 2. MERCHANT GUILD - the second largest. Two storeys with a steep gable; about 1.5 times the smithy's height and 1.35 times its width. 3. TAVERN - medium. Two storeys, jettied upper floor; about 1.35 times the smithy's height and 1.15 times its width. 4. SMITHY - the smallest and the unit of scale. Single storey with a wide open workshop front; this is the reference size. Details: church with arched windows, a bell in the tower and a stone cross; guild with a blue banner, double doors and leaded windows; tavern with a hanging sign and a smoking chimney; smithy with a glowing forge, a chimney and an anvil outside. Style: consistent limited palette of stone grey, oak brown, cream plaster and terracotta roof tiles, muted green accents. Crisp 2-pixel dark outlines, flat cel shading, no gradients, no anti-aliasing, no photographic texture. Crisp pixels, RPG Maker 32x32 tile aesthetic. Negative: no text, no letters, no watermark, no frame or border, no people, no animals, no trees, no grass, no ground texture, no drop shadows, no isometric side faces.
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