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Create AssetMade with Summer Pixel · 20 Oct 2026
Edited image: Walk cycle sprite sheet for a 2D fighting game. The canvas is divided into exactly EIGHT equal vertical slices, left to right, numbered 1 to 8. Draw exactly ONE full figure per slice, eight figures total, evenly spaced, never crossing into a neighbouring slice. Identical character in every slice, strict side profile facing RIGHT: young anime swordswoman, long flowing blonde hair #F2C96B with swept fringe, blue eyes, confident; silver steel chest armor and pauldrons #B9C6D6 with teal glowing rune trim #3CE0D6; navy pleated skirt #29354F with teal filigree; wide brown leather belt #5C3A22; dark grey thigh-high socks; brown laced tall boots. She carries EXACTLY ONE ornate greatsword, one blade and one hilt, held low in her right hand, blade angled back. Her off hand is empty: no second sword, no spare blade, no sheath. Modern anime cel-shaded style, crisp line art, two-tone shadows, vivid saturated colour. Same scale, costume and single sword in every slice; head near the top of the canvas, boot soles on the bottom edge of the canvas, identical baseline in all eight slices, forward foot planted convincingly. Background fully transparent alpha 0: no ground, no shadow, no text, no gutters. A purposeful forward walk cycle: slice 1 front heel contact; slice 2 weight down, knee bent; slice 3 passing pose, back leg lifting; slice 4 highest point of the step; slice 5 opposite heel contact; slice 6 weight down on the other leg; slice 7 passing pose from the other side; slice 8 back to the opening contact pose.
Creator
Nikel 22
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