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Create AssetMade with Nano Banana 2 Lite · 20 Oct 2026
Generated from: Isometric top-down view of a small Chilean family home interior layout, ground floor showing kitchen with refrigerator in corner, bathroom with mirror glowing faintly, staircase leading up, front door to the right, wooden table in dining area, walls of concrete and adobe texture, low-poly stylised 3D, warm incandescent indoor lighting, earthy palette of ochre cream and worn wood, cosy but worn atmosphere, objects clearly readable as interactive from above Drawn in this game's art direction: Low-poly stylised 3D, clean faceted geometry with minimal polygons optimised for mobile readability, unlit or semi-lit flat shading with subtle directional light, earthy grounded palette of cement ochre adobe rust and dry vegetation, cold purple crystal bioluminescent accents for anomaly elements, isometric high-angle camera feel, crisp silhouettes, no gradients, warm zones feel lived-in and worn while anomaly zones feel cold and alien Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
LEDESMA PEREZ JUAN PABLO
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