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Create AssetMade with Summer Pixel · 20 Oct 2026
Edited image: Re-format this exact character into a 2D game WALK-CYCLE sprite strip, keeping her design, armour, palette, detail level and pixel-art style identical. CHARACTER: the warrior woman from this sheet, now with long JET-BLACK hair falling past her shoulders (change only the hair colour; keep everything else the same): pale skin, dark muted leather armour with back straps and metal buckles, bandage wraps on forearms and thighs, short dark leather skirt panels over wrapped legs, chunky armoured combat boots with visible buckles. Palette: desaturated browns, blacks, dark grey-green, small dull metal highlights, 1 pixel dark outlines. LAYOUT: exactly SIX full-body figures of the SAME woman in ONE single horizontal row, evenly spaced left to right, all six exactly the same height, feet of all six on ONE shared horizontal baseline near the bottom of the image. Each figure is completely separate with clear empty space between neighbours, and wide empty margin at the left and right image edges. POSES: a full walk cycle in six steps, walking AWAY FROM THE VIEWER (BACK view the whole time, we see her back, shoulders, back of the boots, long jet-black hair covering most of her back; never turning to face us): frame 1 contact with one leg forward, frame 2 down/weight absorb, frame 3 passing with legs together, frame 4 contact with the other leg forward, frame 5 down/weight absorb, frame 6 passing. Arms swing naturally opposite the legs. STYLE: crisp hand-drawn pixel art, hard edges, flat colour clusters, 1 pixel dark outline around each figure, no anti-aliasing, no soft gradients, no blur, no glow, no ground shadow under the feet. NO text, NO labels, NO frame numbers, NO panel borders, NO dividing lines, NO checkerboard pattern - the entire background is one flat solid pure white (#FFFFFF).
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Ẽllírħęímlíchę
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