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Create AssetMade with Summer Pixel · 20 Oct 2026
Edited image: Re-format this exact character into a 2D game WALK-CYCLE sprite strip, keeping her design, armour, palette, detail level and pixel-art style identical. CHARACTER: the warrior woman from this sheet, now with long JET-BLACK hair falling past her shoulders (change only the hair colour; keep everything else the same): pale skin, dark muted leather armour with metal buckles, bandage wraps on forearms and thighs, short dark leather skirt panels over wrapped legs, chunky armoured combat boots with visible buckles. Palette: desaturated browns, blacks, dark grey-green, small dull metal highlights, 1 pixel dark outlines. LAYOUT: exactly SIX full-body figures of the SAME woman in ONE single horizontal row, evenly spaced left to right, all six exactly the same height, feet of all six on ONE shared horizontal baseline near the bottom of the image. Each figure is completely separate with clear empty space between neighbours, and wide empty margin at the left and right image edges. POSES: a full walk cycle in six steps, walking TO THE RIGHT IN PROFILE (strict side view, head and nose pointing right, both arms and both legs clearly readable in silhouette, the left leg and left arm partially hidden behind the near leg and arm): frame 1 contact, near leg forward and far leg back, frame 2 down/weight absorb, frame 3 passing with the far leg lifted past the near leg, frame 4 contact, far leg forward and near leg back, frame 5 down/weight absorb, frame 6 passing with the near leg lifted. Strong opposite arm swing so the walk reads clearly from the side. STYLE: crisp hand-drawn pixel art, hard edges, flat colour clusters, 1 pixel dark outline around each figure, no anti-aliasing, no soft gradients, no blur, no glow, no ground shadow under the feet. NO text, NO labels, NO frame numbers, NO panel borders, NO dividing lines, NO checkerboard pattern - the entire background is one flat solid pure white (#FFFFFF).
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Ẽllírħęímlíchę
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