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Made with Seedream 5.0 Pro · CC0 · 25 Sept 2026
Generated from: Clean sprite sheet for a video game animated mouse cursor, drawn flat on a plain solid pure white background, arranged in a tidy grid of 3 rows by 4 columns: twelve icons total, equal cell size, each icon centered in its own cell, generous even empty margins so nothing touches. No grid lines, no borders, no text, no letters, no numbers, no watermark. Style: dark medieval fantasy, aged tarnished metal, muted desaturated gold and dull bronze, slightly desaturated colors. Every icon has a bold thick silhouette with a strong near-black outer outline plus a thin bright warm highlight rim, high contrast, readable at 32 pixels. ROW 1, sword attack swing in 4 frames left to right: a short broad dagger blade thrusting forward and rotating through four clearly different poses, a short sharp chop. ROW 2, magic cast in 4 frames left to right: an open gauntleted hand with a glowing rune orb floating above the palm, the orb pulsing dim then bright and large then dim again like a bright pulse. ROW 3, busy waiting spinner in 4 frames left to right: an hourglass with sand beside a rotating metal ring, the ring rotation clearly advancing about 45 degrees each frame. Within each row the object must be the identical shape at the identical scale and identical position in all four frames; only the pose, the glow and the rotation change from frame to frame. Flat even lighting, no cast shadows on the background, isolated objects, no overlap.
Creator
Markus Ramos
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