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Made with Seedream 5.0 Pro ยท CC0 ยท 15 Oct 2026
Generated from: Seamless tileable pixel art ground texture, top-down flat view, filling the entire frame edge to edge. Subject: trodden muddy earth with sparse dry grass tufts, small pebbles, faint wheel-rut dirt patches and darker damp soil. Even flat ambient lighting, no cast shadows, no perspective. CRITICAL: the texture must be perfectly seamless - the left edge must continue into the right edge and the top edge into the bottom edge with no visible seam, no border and no vignette, so it tiles endlessly in all directions. Uniform detail scale across the whole frame. ART STYLE (identical across this asset set): 16-bit pixel art in the sepia palette of the game Punch Club, Victorian industrial England circa 1900. Strict limited palette: dark brown, bronze, ochre, muted olive, soot black, dull slate grey. Dry muted grass, not lush green; mud, grime. Hard crisp square pixels, no anti-aliasing, no soft gradients, no blur, no photographic realism, no modern gloss, no bright saturated colors. NO TEXT, no lettering, no words, no people, no objects on the ground.
Creator
Anton Filimonov
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