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Create AssetMade with Seedream 5.0 Pro · 26 Oct 2026
Generated from: Retro 16-bit SNES-era RPG character sprite sheet in a soft painted pixel-art style: crisp hard pixel edges with painterly cel shading, no anti-aliasing smudge, no gradients, thick soft dark-brown outline. Warm nostalgic palette of ochre, worn brown, cream, muted green and deep red. THE SUBJECT: one working town man, about thirty-five, stocky and plain, ordinary face, short brown beard. A plain oatmeal wool tunic, worn brown leather jerkin over it, dark brown trousers, scuffed boots, a soft cloth cap, and a coil of hemp rope hanging at his belt. Deliberately generic and homely, not a hero. Realistic adult proportions, NOT chibi, NOT big-headed. THE GRID, most important: the whole image is EXACTLY 6 columns by 8 rows of EQUAL-SIZED rectangular cells on a uniform grid, 48 cells total, no borders, no gutters, no grid lines. Every cell holds one full-body figure, centred, identical scale, feet on the SAME horizontal baseline near the bottom edge of the cell, head and boots fully inside the cell, no pose touching or overlapping a neighbouring cell. ROW ORDER, TOP TO BOTTOM: Row 1 idle_down: front view facing the viewer, relaxed standing. Row 2 idle_up: back view of the same character, standing. Row 3 idle_left: left side profile facing LEFT, standing. Row 4 idle_right: right side profile facing RIGHT, standing. Row 5 walk_left: left-facing walk cycle, six distinct poses left to right, arms swinging opposite the legs. Row 6 walk_right: the same walk cycle mirrored, facing RIGHT. Row 7 run_left: left-facing run, six poses, longer stride, forward lean. Row 8 run_right: the same run cycle mirrored, facing RIGHT. BACKGROUND: one flat plain neutral mid-grey behind everything, no ground shadow, no scenery. No text, no numbers, no labels, no watermark, no frame borders.
Creator
Wizards Grimm
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