Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create AssetMade with Nano Banana 2 Lite · 20 Oct 2026
Generated from: Full body stylized 3D character on a plain dark background, a sleek agile mercenary in a hooded stealth bodysuit with glowing cyan circuit lines along the arms and legs, twin short blades crossed on the back, slim angular helmet with a single visor slit, signature colors of deep navy and electric cyan, long coat tails mid-flutter suggesting speed, sharp defined silhouette Drawn in this game's art direction: Stylized 3D render, semi-realistic proportions with exaggerated silhouettes, hard surface materials with scratched metal and worn fabric, dynamic rim lighting and bold cast shadows, high saturation palette with vivid team accent colors popping against gritty desaturated environments, wide cinematic camera feel, sharp detail with slight painterly surface treatment Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Octavia Berry
Sign in to join the conversation.
Sign in to comment6 picks