Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create AssetMade with Nano Banana 2 Lite · 21 Oct 2026
Generated from: Isometric 3D layout of a multi-room forensic science complex, entry corridor leading left to a CCTV monitoring room, centre room containing steel examination tables and microscope benches, right wing holding a cold storage vault with heavy door ajar, evidence locker room at the far end, tiled floors with subtle scuff marks, overhead fluorescent lighting casting sharp shadows, security keypad panels on walls, realistic gritty textures, deep teal and charcoal palette with sterile white surface highlights, isometric camera showing full floor plan layout, no text, no UI Drawn in this game's art direction: Isometric 3D rendered in a realistic and gritty style, physically based materials with worn concrete, aged metal, damp tile and rough fabric surfaces, cinematic directional lighting with strong shadow contrast, accent practicals such as flickering fluorescents, UV torch glow, amber street lamps and cold moonlight, deep teal and charcoal base palette with warm amber and cold blue accent highlights, slight film grain and subtle vignette for atmosphere, isometric orthographic camera feel throughout Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Saravana Prabu
Sign in to join the conversation.
Sign in to comment6 picks