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Create AssetMade with Summer Pixel · 17 Oct 2026
Edited image: Technical quality pass on an existing 2D game sprite atlas. Input: a transparent PNG sheet, exactly 4 columns x 2 rows = 8 frames of one full-body damage reaction and recovery of the same adult heroine, side/three-quarter view facing right: rounded face, light-medium skin, nose rings, copper-red curly shoulder-length hair, cream short-sleeved tee, burgundy cargo trousers, dark brown combat boots, white wristwatch, dark utility belt. Keep the canvas EXACTLY 1536x1024 and keep the 4x2 grid: every figure stays exactly where it is now, same size, same scale, same facing direction, same frame order, feet on the same line. Do not move, resize, re-centre, re-pose, reorder, add or remove any frame; do not close the gaps between frames. This is a cleanup pass of the existing pixels, not a redraw: preserve each existing pose, silhouette, face and clothing. Improvements only: crisper, tighter silhouettes with clean anti-aliased contours; remove any leftover background colour, matte or halo from transparent pixels; no dark or coloured fringing around hair, arms, shirt, trousers and boots; no grey or white matte inside the alpha; slightly more consistent lighting and shading across all 8 frames so the sequence reads as one character and one light direction; stronger readable contrast between the copper hair, cream shirt, burgundy trousers and brown boots at small size; cleaner hair clumps and fabric folds. Keep true transparency in every pixel that is not part of a body. Keep both boots, both hands and the whole head inside each frame, exactly as they are now. No text, no labels, no grid lines, no floor, no cast shadow, no backdrop, no blood, no injuries, no weapons, no extra limbs, no other change to the character.
Creator
RECVOX AUDIO
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