Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Seedream 5.0 Pro · CC0 · 12 Sept 2026
Generated from: Pixel art animation sprite sheet for a top-down real-time-strategy game, high overhead Warcraft 2 style camera looking down on the unit. Grimdark dark-medieval Hexen and Heretic mood, flat 2D crisp hard-edged pixels, no anti-aliasing, no blur, no gradients, flat shading. STRICT UNIFORM GRID: exactly 6 columns and exactly 4 rows, 24 identical equal-size square cells, cells perfectly aligned edge to edge with NO gaps, NO padding, NO grid lines, NO cell borders, NO dividers, NO labels, NO text, NO watermark, NO drop shadow. The character is drawn at exactly the same size and exactly the same centered position in every single cell, feet on the same baseline, never overlapping a cell edge; only the pose changes. Rows top to bottom are the four facing directions: ROW 1 facing DOWN toward the camera (front view, the most important pose), ROW 2 facing UP away from the camera (back view), ROW 3 facing LEFT (side view), ROW 4 facing RIGHT (side view). Columns left to right are the animation frames; each row repeats the same walk cycle for its direction. Isolated single character on a flat solid bright magenta background, no ground, no floor, no scenery, no environment, no shadow, no reflection. Limited grimdark palette only: slate gray, deep purple, sickly green, bone white, charred black, rust brown. Bold readable silhouette that still reads clearly when scaled down to a 32 pixel tile. CHARACTER: a skeletal warrior - a bleached bone-white skull with dark empty eye sockets and a bare grinning jaw, exposed bone ribcage, bone arms, a tattered charred black cloth tabard and shoulder rag, gripping a rusted pitted iron sword in the right hand. From this top-down angle we mainly read the top of the skull, the shoulder blades, the ribs and the long sword. ANIMATION: shambling walk cycle, 6 frames left to right - a lurching undead march. Alternate the legs in a clear wide stride with visible bone legs, the body lurches and bobs up and down unevenly, the rusted sword swings forward and back at the side, the tattered cloth tabard flutters, shoulders roll. Frame 1 and frame 6 are almost identical so the loop is seamless. Strong obvious silhouette change between frames, an exaggerated shamble, not a subtle shuffle.
Creator
Dr Weremoth
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.