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Made with Nano Banana 2 Lite ยท CC0 ยท 16 Oct 2026
Generated from: Top-down 2D game layout of a square arena divided into a checkerboard of colour-coded flat tiles in muted teal and deep purple, some tiles darkening to become impassable barriers mid-grid, open paths weaving between active and inactive zones, pellets visible on accessible tiles, clean minimalist flat look with no elevation Drawn in this game's art direction: Flat 2D vector art, fully stylised and minimalist, clean geometric shapes with crisp edges, matte dark backgrounds, neon accent lighting with soft glow halos, no gradients except on glow effects, restricted palette of deep black and charcoal with one or two vivid neon accent colours per image, top-down orthographic camera, zero clutter Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Lohit Manjunatha
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