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Create AssetLoading 3D model...
Made with text-to-3d · 26 Oct 2026
Generated from prompt: [MASTER PROMPT for Summer Engine Animal Asset] Create a game-ready 3D animal model: [ANIMAL NAME] - Topology: Quad-based, low-poly optimized for game engine, <15k tris for small animals, <30k for large/dangerous. Clean edge loop. - Skeleton: Full animal skeleton rig, anatomically correct bones included. Humanoid conversion NOT allowed. Rig standard: Root > Spine > Chest > Neck > Head, 4 legs with IK: FrontLeg L/R (Shoulder > Elbow > Wrist > Toes), HindLeg L/R (Hip > Knee > Ankle > Toes), Tail chain (5-7 bones). Jaw bone for bite. - Texture: PBR, 4K Albedo / Normal / Roughness / AO. Realistic fur texture, not cartoon. - Pose: A-Pose for quadruped, T-Pose if bipedal element. Mouth closed. - File: FBX with embedded skeleton, .uasset compatible for Summer Engine - Background: Pure gray, isolated --negative: human skeleton, extra limbs, deformed, two heads, inside-out mesh
Creator
蟹の右腕
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